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PT Computing

Average Rating3.91
(based on 20 reviews)

Welcome to the Shop for PT Computing! We're thrilled to have you here. Explore a wide range of resources in computing, business, relevant law, and media studies. With over 34k views and 20k downloads, our customers love the quality of our work. Take a look around, and don't hesitate to reach out if you need any assistance. Happy shopping!

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37k+Views

21k+Downloads

Welcome to the Shop for PT Computing! We're thrilled to have you here. Explore a wide range of resources in computing, business, relevant law, and media studies. With over 34k views and 20k downloads, our customers love the quality of our work. Take a look around, and don't hesitate to reach out if you need any assistance. Happy shopping!
T Level Technical Qualification: Media, Broadcast and Production - Content 4: Audience
patricktomlin1989patricktomlin1989

T Level Technical Qualification: Media, Broadcast and Production - Content 4: Audience

(0)
T Level Technical Qualification:Media, Broadcast and Production - Content 4: Audience This resource includes 7 teacher PowerPoints on all the learning criteria from the specification and is built around the Pearson Technical Qualification in Media, Broadcast and Production (Level 3) – Version 1.0 – April 2024 learning criteria. CK4.1 Key factors and importance of audience and customer research Students should be able to: CK4.2 Demographic, geographic and psychographic considerations to support CK4.3 Methods that may be used to measure the impact of products, services or content on an audience or customer. There are also 7 multi-page student worksheets. Each one is focused on the above criteria, which all have teacher copies with suggested answers included. As well as Kahoot style interactive multiple choice quizzes to deliver to your classes.
T Level Technical Qualification:Media, Broadcast and Production - Content 1: The Creative Economy
patricktomlin1989patricktomlin1989

T Level Technical Qualification:Media, Broadcast and Production - Content 1: The Creative Economy

(0)
This resource includes 6 teacher PowerPoints on all the learning criteria from the specification and is built around the Pearson Technical Qualification in Media, Broadcast and Production (Level 3) – Version 1.0 – April 2024 learning criteria. Content Area 1: The Creative Economy CK1.1 The different creative and non-creative industries that form part of the CK1.2 The characteristics of different types of organisations that operate within the creative economy CK1.4 The features of models used to monetise products and services in the creative industries CK1.5 The common sources of finance and funding opportunities available within the creative industries CK1.6 The purpose of relevant bodies, trade associations and organisations that operate within them There are also 6 multi-page student worksheets. Each one is focused on the above criteria, which all have teacher copies with suggested answers included. As well as Kahoot style interactive multiple choice quizzes to deliver to your classes.